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Even though Diablo 3 defies traditional databasing like Wowhead because all the gear has random stat rolls, you can still depend on spreadsheets to help you understand math like drop rates and probability chances.īrowsing Diablo‘s class subreddits means you’ll see this spreadsheet linked a lot though I’ve found this alternate spreadsheet is a little more helpful because it compares not just drop rates or Blood Shard costs, but also approximate Death’s Breath costs. Spreadsheets come with the theorycrafting territory, especially when it comes to gear decisions. There are two major methods that Diablo 3 players will use to chase a specific legendary item, and now we’re going to dive into the math behind which way is better, depending on what you’re looking for.ĭiablo’s theorycrafting spreadsheets explained ![]() Players are going to figure out the “better” solution for anything. WoW starts to differ with “get prettier loot” while Diablo 3 just laughs and says, “You wish you had my transmog system.” But while WoW tends to funnel players into the One True Progression Path to get the best loot, Diablo 3 keeps it open with a handful of ways to get your legendary groove on. Legendaries might be more common in Diablo 3 than in World of Warcraft, but the endgame goal is basically the same between the two games: get more, better loot.
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